Filter by category, or search for the one argument you need settled right now.
25 games in Card Games
Bet on player or banker. The drawing rules are fixed and worth knowing.
Beat the dealer to 21 without going bust. The edge is in the details.
A trick-taking partnership game famed for its bidding language.
Partnership melding with wild cards, red threes and frozen piles.
Play cards face down and lie about them. Called BS in America.
Match rank or suit, and eights are wild. The ancestor of UNO.
Score fifteens, runs and pairs — then peg it around the board.
Mattel's UNO sequel — match a centre row by number, or with two cards that add up.
Twenty-four cards, a bower that outranks the ace, and calling trumps.
Australia's own card game. Bidding, a joker, and misere.
Two-player rummy where knocking early is the whole skill.
Ask for a rank, collect sets of four. The first card game most people learn.
Avoid the penalty cards — or take them all and shoot the moon.
Pair everything off and avoid being left holding the odd queen.
Betting, bluffing and hand rankings across countless variants.
Shed your hand first to become President. The loser deals.
Draw, meld and discard until your hand is sets and runs.
Pure reflexes — spot the matching card and slap the pile first.
The single-player classic of stacking cards into ordered foundations.
Bid your tricks, trust your partner, and never trump your own side.
A fast, chaotic race to shed your hand — and shout before you forget.
UNO with every card wild. Nothing to match, nothing but action cards.
Double-sided UNO — flip the deck mid-round and the penalties get far worse.
The brutal UNO edition where stacking, seven-swaps and a 25-card knockout are official.
Flip a card, higher wins. No decisions at all, and oddly compelling.