Filter by category, or search for the one argument you need settled right now.
40 games in Sports
Eighteen a side on an oval, no offside, and a mark that stops play.
The fastest racquet sport, played with a shuttlecock over a high net.
Three strikes, four balls, nine innings and a diamond.
Five on five, shot clock ticking, hoop ten feet up.
Ten pins, ten frames, and the mathematics of the strike bonus.
Flip a tree trunk end over end and hope it lands at twelve o'clock.
Bat, bowl and field across overs, innings and very long afternoons.
Powerplays, free hits, the DRS and the stop clock in men's international cricket.
Women's international cricket: one ODI powerplay, a lighter ball, shorter boundaries and no stop clock.
Slide granite down ice while sweeping furiously. Scored by ends.
Start at 501, finish on a double, and never step over the oche.
Foil, épée and sabre: score hits with a blade, under the FIE Technical Rules.
Eleven a side with sticks, and only one face of the stick is legal.
Downs, yards and end zones in the American gridiron game.
Carry, solo and fist-pass toward goals worth three points or one.
Fewest strokes wins, across eighteen holes of considered frustration.
Ireland's ancient stick-and-ball game, and among the fastest on grass.
Six a side on ice, with offside, icing and a penalty box.
A Japanese martial art: throw, pin or submit your opponent under Olympic rules.
Roll a biased bowl closest to the jack. Deceptively difficult.
Punches, kicks, knees and elbows all score, under IFMA amateur rules.
Seven a side, no dribbling, no contact, and you cannot move with the ball.
A French boules game: throw metal balls closest to a small wooden jack.
Table tennis: small paddles, fast spin, eleven-point games.
Eight-ball: your group, then the 8, called and in the nominated pocket.
Thirteen a side, six tackles, and the fastest collision sport there is.
Fifteen a side, contested rucks, and a game decided in the collisions.
A Russian martial art of throws, hold-downs and joint locks, under FIAS sport SAMBO rules.
Three-a-side net game with a woven ball that may not touch the arm, under ISTAF rules.
Reds and colours in strict alternation, on the largest table in cue sports.
Eleven a side, ninety minutes, one ball and no hands.
Two players, four walls, and a let-or-stroke system that decides matches.
Push or throw your opponent out of the ring, or onto the ground, under IFS international rules.
A Korean martial art and Olympic sport, scored mostly by kicks to sensors in body and head armour.
Serve, rally and break — scored in a language all its own.
Yağlı güreş: oiled wrestlers in leather kispet, won by turning the opponent belly-up, under TGGF rules.
Seven a side, no contact, no referees, and you cannot run with the disc.
Six a side, three touches, one net between you and the point.
Seven a side treading water, one hand only, thirty seconds to shoot.
Olympic freestyle and Greco-Roman wrestling: pin your opponent, or win on points.