Overview
Seven players a side moving a flying disc into the opposition end zone. You can't run with the disc, contact is out, and the players referee themselves.
Checked against the WFDF Rules of Ultimate 2025β2028, in force since 1 January 2025, and their Appendix (v2.0) for championship events. Rule numbers below refer to those documents.
1. The field and teams
For WFDF championships the field is 100 m by 37 m: a 64 m central zone with an 18 m end zone at each end (Appendix A1.2). Local games often use smaller fields.
Each team has at most seven and at least five players on the field for each point (5.1).
2. Scoring
Catch the disc in the end zone you're attacking to score a goal. The first team to 15 goals wins, and half time comes when a team first reaches 8 (4.2β4.3). Events often add time caps.
3. Moving the disc
You can't run with the disc. You pass it, in any direction, to a teammate. Once you have it you must keep a pivot.
The stall count. Your marker says "Stalling" and counts from one to ten, at least a second apart, and must be within 3 m of you (9.1β9.3). If you haven't released the disc by the time they start to say "ten", it's a stall-out and a turnover (13.2.2).
4. Turnovers
Possession changes when (13.1β13.2):
- a pass hits the ground before being caught (a "down"), including one knocked down by a defender;
- a defender catches it (an interception);
- it goes out of bounds;
- the receiving team drops the pull, the throw that starts the point, after touching it;
- the thrower is stalled out;
- the disc is handed over rather than thrown, or the thrower catches their own throw or deflects it to themselves off another player.
5. Contact
Ultimate is non-contact (1.1). A foul is non-minor contact. Minor contact as players converge on the same spot should be minimised but isn't a foul (12.8). Dangerous play is a foul whether or not contact happens (17.1).
Pick: if you're guarding someone and another player blocks your path to them, you can call "Pick" (18.3).
6. Spirit of the Game
Ultimate is self-officiated (1.1). Players make and resolve all calls, and the rules ask them to know the rules, be fair-minded and truthful, and let opponents speak (1.3).
- The player who sees a breach makes the call. The opponent can accept it or contest it.
- If a turnover call is contested and the players can't agree, the disc goes back to the last thrower whose possession isn't in dispute (13.3).
- For a deliberate or flagrant breach, the captains decide what's fair, even outside the rules (1.2.1).
At WFDF championships, game advisors may help players talk through calls and give advice when asked, but players still make and resolve every call. Officials may also record spirit scores (Appendix B6).
Commonly argued
- You can't run with the disc. Pivot and throw.
- The stall-out is on "ten": release before the marker starts to say it.
- Minor contact isn't a foul. Non-minor contact and dangerous play are.
- Players referee themselves, even at world championships.
- A contested turnover goes back to the last undisputed thrower.
- Games go to 15, with half time at 8.
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