Overview
Move around a wheel-shaped board answering questions in six categories, earning a wedge for each. Fill your wedge holder, then answer one final question to win.
Checked against Hasbro's Trivial Pursuit Classic Edition instructions (C1940, ©1981, 2016). Other editions change the questions and sometimes the rules, so check your own box.
1. Setup
2 to 6 players, alone or in teams. Each player or team puts an empty wedge holder on the central hub. Choose who goes first.
The six categories in the Classic Edition:
- Geography
- Entertainment
- History
- Art & Literature
- Science & Nature
- Sports & Leisure
2. A turn
- Roll the die and move exactly that many spaces, in any direction, but not
both ways in one move.
- The hub counts as one space. You can go straight across it or turn down another spoke.
- Land on the hub exactly and you choose any category.
- Land on Roll again and you roll and move again. You may change direction after a Roll again space.
- Answer a question. The player to your left reads the question matching the colour of your space. In teams, anyone on the team can answer.
- The reader puts the card at the bottom of the deck, and play passes left.
On an ordinary category space, a right answer means you roll again. A wrong answer ends your turn.
3. Wedges
Wedges are won only on a category headquarters space, at the end of a spoke. Answer correctly there and you add that colour's wedge to your holder. You can't earn a second wedge of the same colour, though you can keep answering questions in that category.
If you miss at a headquarters, on your next turn you must move away from it before you can land there and try for that wedge again.
Any number of players can share a space.
4. Winning
- As soon as your holder has six different wedges, move it straight back to the hub. You don't need to roll there.
- On your next turn, the other players choose the category for your final question, before the card is drawn.
- Right answer: you win. Wrong answer: your turn ends and you stay on the hub. Next turn you try another final question, in a category the others pick again, until you get one right.
Commonly argued
- You don't need an exact roll to reach the hub at the end. A full holder goes straight there.
- A wrong final answer doesn't send you away. You stay on the hub and try again next turn.
- Opponents choose the final category, and they must choose before the card is drawn.
- Wedges come only from headquarters spaces.
- A right answer on an ordinary space earns another roll.
- You may move either way round, but not both ways in one move.
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